![]() ![]() I also expect this to be a staple in Priest Arena decks. This card will likely see play in general Priest decks just because it's pretty solid. We're more of a combo based deck, so we'll be doing big damage most likely and 5-health will usually not make or break the deck. ![]() Even if we can't silence this card, we're not too worried about restoring 5 health to the enemy hero. Great card to silence to remove the healing aspect of the card, and we get a lot of stats for a marked down price. It also has high stats, which is what we're looking to find and buff with our deck. This card is also mainly for combo disruption, so if you can pull out a minion your opponent might not want to see on the board, you can stymie their combo potential. You won't really want to be using it against control unless you know you can deal with some big minion that might come creeping out of the deck. Not so sure about this addition, but it can be useful against aggressive decks where you might just pullout a weak minion. ![]()
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